AI Insights · Timothy · October 2024
Otome Games Performance in Switzerland, Q3 2024
Discover the download, revenue, and active user trends for the top Otome games in Switzerland during the third quarter of 2024.
In the third quarter of 2024, the Otome game category saw varied performances across Switzerland, with each title exhibiting unique trends in downloads, revenue, and active users. Here, we provide a concise overview of the top five Otome games, based on data from Sensor Tower.
Love and Deepspace from INFOLD PTE. LTD. showed notable fluctuations in revenue, peaking at $23K in early August and closing the quarter with $9.6K at the end of September. Downloads experienced a high of 756 in mid-July, followed by a general decline to 171 by the end of the quarter. Weekly active users initially rose to 2.4K in mid-July but settled around 2.1K towards September's end.
My Candy Love - Otome game by Beemoov maintained a relatively stable revenue stream, with minor variations throughout the quarter, ending at approximately $371 in the last week of September. Downloads remained modest, with the highest count of 28 occurring at the start of July, and a gradual decrease to 3 by the end of September. Weekly active users slightly decreased from 175 to 122 over the quarter.
Obey Me! - Anime Otome Sim - from NTT Solmare saw a moderate revenue increase, reaching $296 in early July and stabilizing around $179 by the quarter's end. Downloads were relatively low, with a peak of 13 in early July, and fluctuated minimally through the period. The active user base remained fairly constant, ranging from 66 to 58 throughout the quarter.
Dangerous Fellows - otome game by Storytaco.inc had a sporadic revenue pattern, starting with $14 in early July and peaking at $60 in early September. Downloads were minimal, with occasional spikes, notably 25 in mid-August. Active users were also limited, with a maximum of 39 in late August.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO recorded a varied revenue performance, peaking at $270 in late September. Downloads were sparse, with minor activity early in the quarter. Weekly active users decreased from 44 in early July to 20 by early September.
These insights provide a snapshot of the Otome games' market dynamics in Switzerland for Q3 2024. For more detailed data and analysis, visit Sensor Tower.